I mostly enjoyed the looks, music, some of the writing played almost halfway in it.Īs a rpg is unremarkable. The setting was the selling point for me. Without gaining a significant tactical depth, as far (little) as I could play before getting bored.Īfter reading here that the game is only a looong dungeon, I guess I can give up to it for good. Too much micromanagement slowed and broke the flow of the action. Is not exactly aimed at Diablo’s crowd, as it lacks some of its success trademarks: no multiplayer, and I guess the loot is less compelling - can’t say for sure as I didn’t overly care for that in Diablo either.ĭirect control over 2 characters didn’t marry well with the hack & slash gameplay. Updated graphics, great music, humorous writing. Character progression not restricted by class. Diablo’s combat in a big world to explore freely, cities and dungeons, characters (with schedules iirc) to talk and quests to take.